Friday, March 16, 2012

Turin's Folly

The Grand melee goes without any involvement from House Stif, Turin is preparing for the joust while Magnus and Arn hide themselves in the crowd.

A note on Turin, he is not a jouster. In fact if everything were fair he will lose this coming bought. Moreover, he should not be winning intrigue tests. He was lucky with the herald, but if it comes up again he will probably be found out. This is not Turin's game, he is being bold and rash. On that note I will explain the uses of Destiny points, 'cause he's gonna need 'em.


First you can spend points (a spent point will eventually return). Spending does one of the following:

  • Gain +1B, the normal limits to bonus die do not apply here
  • Convert one bonus die into a test die (so you will not remove it after rolling)
  • Remove a penalty die
  • give a penalty die to your opponent
  • Take an extra lesser action
  • Ignore Armor Penalty for one round
  • Improve or worsen a disposition by one step
  • Negate another characters use of a Destiny point
  • (my favorite) Add a minor detail to the scene, such as a shoddy lock on the door, a minor clue, or other useful but small element to move the story along
  • Activate and environmental quality
  • ignore an environmental quality
Or you can burn the points to get one of the following (a burnt point is gone forever)
  • Convert all bonus die into test die
  • add a +5 to your test
  • Automatically succeed as if you had rolled the difficulty exactly
  • remove all damage and injuries, but not wounds
  • when defeated, decide the consequences of your defeat
  • change another characters success into a failure
  • automatically compel another character in an intrigue
  • permanently remove the penalties from a drawback
  • negate another characters burned point
  • or add a major detail to a scene
We might have to use some of these with Turin we'll see.

Now for the joust.

Turin will wait till the end of the joust to challenge the winner as a black knight. Since the people will assume he is some highborn lord, this will be an enthusiastic change of events. He will be tilting against Ser Jaycen (whom will be using the template knight from the book).

In a joust the two characters test their fighting skill( Turin 4, Knight 5) against their opponents passive Handle Animal score (Turin 8, Knight 12). The attacks happen simultaneously, so even if your are unhorsed you still roll your attack. You also receive normal damage from lances, but unless a character receives multiple degrees of success in this example the platemail will negate the damage,

Turin and Sir Jaycen face off, and with the heralds signal they charge each other. 

Turin rolls a 14, that's one degree of success so he shatters his lance on Ser Jaycen's sheild. Sir Jaycen must make a handle animal(9) check or be unhorsed. 3d6 = 12, he stays on.
Ser Jaycen rolls a 15, that's two degrees, Turin is struck in the chest and must make a handle animal(12). 2d6 = 7. He would have to burn a destiny point to pass this test, he does not. Lord Turin is unhorsed and knocked to the ground.

His helm is knocked free, and on seeing his face Lord Durand leaps up on his viewing box and orders him brought over for a closer look of this black knight, his voice full of suspicion.

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