Monday, March 19, 2012

Saving face

Sorry for the delay, thinking up the intrigue is harder than the combat scenarios for me. Derek and Chris this is more your area of expertise.


Turin is dragged before the Lord Durand, who sits upon a viewing platform with his wife and daughter to his left, his son to his right, a gaggle of  related nobles behind him and two guards to either side of the front of the platform.
Two guards stand just behind Turin, with Ser Jacyn a step behind them, his destrier waiting off to the side.
Arn has positioned himself opposite the platform on the far side of the grounds.
Magnus is waiting at the foot of the stairs leading to the platform.

The Intrigue encounter starts with Durand ordering Turin to tell us his true name as he can see by his unkempt hair he is no Lannister.
Turin is trying to convince Durand that he is just a lowly hedge knight and to let him go.

If Durand has not made any headway in 5 rounds he has decided he will have the man put into the cells to rot. If they reach 8 rounds, Turins ex-wife who is in the crowd with one of Durands nobles will recognize Turin.

Round 1: Turin is Malicious towards Durand he cannot hide his feeling of loathing towards the man he has a DR of 7 a +3 to his deceit and an intrigue defense of 10
Durand has not yet recognized Turin he is mearly disliking of him,  he has a DR of 5 a -2 to Per and an intrigue defense of 12.
Initiative
 Turin: 26, Durand: 24
Turin considers his words carefully, he will not get many chances. +2B next turn
Durand tries to convince him to reveal himself. 4d6-2 = 18 v 10 (2 degrees)
                        3*2-7=0, no composure loss for Turin

Round 2:
Initiative:
 Turin: 24. Durand: 27
Durand does a little fast talk to throw Turin off his guard. 3d6= 18 v 8. Turin loses his cunning mod to def for 1 turn. Turin's defense = 8
Turin tries to convince Durand to let him go by decieving him. 2d6+2B+3=8 failed

Round 3
Init. Turin 23, Durand 26
Durand tries again. 4d6-2 = 14 (2 degrees) 3*2-7=0
Turin tries to read his target 2d6 = 7 v 8 failed

Round 4
init: Turin 26, Durand 23
Turin reads his target 2d6 = 11 v 8, he gets a +1D for the rest of the intrigue
Durand considers his next words carefully +2B

Round 5
init. Turin 18, Durand 17
Turin considers his words carefully +2B
Durand tries again. (4d6+2B-2)= 14 v 10. (1 degree) 3-7=0

Round 6
init Turin 25, Durand 12
Since he read his target accurately Turin realizes that Durand is tired of this. He decides there is no use trying to talk his way out of this.
He spends one destiny point so that the guard next to him has a handaxe instead of a dirk on his belt.


Turin spins to face the guard next to hi and decks him.

**********************************************************************************
Stats for Arn and Magnus
Arn:
Agility 4+1B dodge; Awarness 3; Cunning 3; Fighting 3+2B shortswords; Marksmanship 5+3B bows; Persuasion 3; Stealth 3; Thievery 3; Warfare 3
3 destiny pts
Accurate +1D to shoot through cover
Deadly Shot piercing +1 weapon becomes viscous (always kills a defeated character)
Double shot take two shots at a -1D each, they can be against one opponent or two
Bastard Born -1D intrigue against opponents with a higher status
Defense 7, AR 3, Health 6, Damage 6 Bows, 2 Blades

Magnus
Agility 3; Animal Handling 3; Athletics 5; Awareness 3; Endurance 5; Fighting 4+2B shields +4B axes; Marksmanship 3+2B thrown; Status 3; Will 3+2B courage
3 destiny points
Endurance -1D
Defense 12, AR 5, Health 15, Damage 5 axe

For the other characters I am using the Guards from the book, the annointed knight for Ser Jacyn, the heir for Lucas and Liranna, the Noble for Durand.
**********************************************************************************

**Combat: Surprise Round**
In a surprise round the characters get a +1D against surprised opponents, the guards are also completely unaware because this is really unexpected.


Turin tries to knockout the guard. Fighting 5d6 = 20 v 12 (2 degrees).
Since Turin succeeded by two degrees the guard falls unconscious


Arn takes a double shot, one at each guard on the platform.
Arn also has peircing 2 with his longbow so all AR is at a -2
Guard 1: Marksmanship 5d6+3B=15 v 5 (3degrees) damage 6*3-3=15 dead
Guard 2: Marksmanship 5d6+3B=21 v 5 (4degrees) damage 6*4-3=21 dead

Magnus rushes up the steps, past the dead guard and grabs Liranna Durand. Fight 10 v 8. he grabs her.

**End Surprise Round**
Initiative:
Turin-4, Arn- 12, Magnus- 7
Guard-12, Knight-14, Liranna-9, Lord Durand- 7, Lucas Durand-8

Order:
Ser Jacyn
Arn
Guard
Liranna
Lucas
Magnus
Durand
Turin

Round 1:
Ser Jacyn draws his bastard-sword and swings at Turin with both hands. Fighting 20 v 6 (3 degrees). Damage 5*3 -10 = 5
Turins health = 7

Arn double shot Ser Jacyn.
Shot 1: 17 v 3 (3 degrees) Damage 18-8 = 10. Since Jacyn only has 12 wounds he will take two injuries to reduce the damage by his endurance each(4). He takes two damage, the injuries give him a -1 each on all his checks. He may only take injuries up to his endurance.
Shot 2: 15 v 3 (3 degrees) Damage 18-8 = 10. Since taking two more injuries would put him at his max injuries. Jacyn will take a wound. This negates all the damage but will impose a -1D to all his checks, if he takes more wounds than endurance he dies.
Ser Jacyn health = 10, -1D-2 to all checks


Guard attacks Turin with his polearm. 20 v 6 (3 degrees) damage 7*3 = 21 -10 = 11. Turin can't take 11 damage so he takes a Wound.

Liranna tries to fight off Magnus, she will use her Athletics(2) against his passive athletics which is 20. She will never beat that.

Lucas draws his sword and hacks at Magnus. 11 v 10(lost agility bonus since he is grappling) (1 degree)
damage 4-5 Magnus' armor deflects the blow


Magnus tries to pick up the daughter. Athletics 11 v 18 (weight). Her struggling makes it ahrd for him to pick her up

Durand calls for more guards (they arrive in 3 rounds about 20 seconds).

Turin grabs the axe and swings at the guard. 4d6 +3B -1D = 12 (two degrees). damage 2*2=4-3 = 1
Guard health = 8

Round 2:
Knight attacks Turin again. 15 v 6 (2 degrees). Damage 5*2-10=0

Arn Doubleshot
Knight: 19 (4 degrees) damage 6*4-8=16. Jacyn takes a wound(total modifiers -2D-2)
Guard: 19 (3 degrees) damage 6*3 - 3= 15 dead

Liranna, continues to struggle

Lucas attacks. 8 v 10, miss

Magnus picks up Liranna. 22 v 18. He throws her over his shoulder.

Durand draws his sword and attacks the Ironman. 15 v 12. Damage 4-5=0

Turin goes and grabs the Knights horse. He uses his last destiny point to make it a very gentle war horse


Round 3

Ser Jacyn swings at Turin. 5d6 +2B -2D -2 = 4. His wounds overtake him and his strike misses.

Arn Double shot on the knight.
Shot 1: 17 v 3 (3 degrees) 18-8=10
Shot 2: 15 v 3 (3 degrees) 18-8=10
If he takes the damage he will die because Arn's bow is vicious. He takes two injuries and 1 wound.
Jacyn's health = 8, total modifiers -3D-4

Lucas attacks Magnus. 12v10 (1 degree) damage 4-5=0

Magnus takes Liranna to the Palfrey and tosses her on.

Durand charges after Magnus. 8 v 12(he is no longer carrying Liranna) miss

Round 4: The guards arrive at the end of the round.


Arn blends in Stealth(3) = 12 v 12 he uses a destiny point for a bonus die


Ser Jacyn drops to his knees, the fight is literally draining from him.

Liranna makes one final attempt to wriggle free. (I will impose a -2D on Magnus since she is half on the horse.) 2d6 v 18, still impossible.

Lucas charges down the steps. 8 miss

Magnus mounts the horse and rides off.

Durand can only yell after him.

Turin mounts the horse and rides off.

The guards arrive in time for the horse to burst past them.

**************************** After combat report****************************

All wounds are automatically healed.
Injuries will take at least a day, after which an endurance check is made based on the amount of activity you have. 
Wounds take a week.
Since Turin will be travelling with a wound it is a hard(15) test. Since he has 2B for stamina he can use those for the test. he rolls a 15, so after a week he will recover from one wound.


Turin gets 6xp
Arn and Magnus get 4 xp
They also get 2 glory each

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