Monday, March 12, 2012

In the Opposing Corner...

So I have one House down, I am going to need a second one to pit against it. For the second House I will use the same rules, but I chose the realm to be in the Westerlands (Lannister realms) because it borders the Iron Islands.

I won't go step by step through the resources this time, but rolling up the House in the Westerlands I get (after Histories):
Defense 21, Influence 40, Lands 31, Law 20, Population 24, Power 47, Wealth 37
This is house is really rather well off, they've got gold power and influence.
This hosue is going to be a little older so I will roll 1d6 histories,...oh, looky a six. When I rolled their histories I got Infrastructure, Treachery, Treachery, Madness, Treachery, Favor. Hmm, ok.
House Durand was founded shortly after the conquest of Aegon, they were raised up to be wardens of the coast lands north of the Rock. They were awarded lands and power to aid them in that endeavour, but the Lords of the house were an ambitious lot and strove to grasp more than they should. Through treachery and deceit they raised their status until finally they were caught in the act of treason. They were cast down and their titles were stripped from them. A sharp eye was kept on House Durand and when they once again tried to raise their place through shady dealings they had their lands taken away and given to their neighbors. The constant concern of the crown eventually drove one of the patriarch's of the house mad and during his reign their power and influence grew through the extravagant spending of their wealth. During the War of the Usurper Durand pledged Robert their support then turned on him when they thought he was weak. After the Battle of the Trident he punished the house by stripping them of what few titles they had regained. Little did Robert know, but they had been urged to betray him by Casterly Rock, and Lannisters always repaid their debts. The Lannisters quietly bestowed some of the lands of the Stif's to Durand after the failed rebellion of the ironmen.


Whew, there we go. Now for Holdings.
Defense, the House has a large Hall in one of its domains.
Influence, House Durand has two heirs. The First born son Lucas, and the second, a daughter, Liranna.
Lands, House Durand has control over two domains the first a coastal region wwith grassy hills and a quiet stream. The second- their seat- a quite grassland coastal plain with a small town around their keep.
Power, House Durand has a Banner House, House Gotter, who have pledge allegience to them.
they also have:
Green Garrison Discipline(6/12) Awareness(3), Fighting(2), Endurance(2)
Green Garrison Discipline(6/12) Awareness(3), Fighting(2), Endurance(2)
Trained Personal Guards Discipline(0), Athletics(3), Endurance(3), Fighting(3)
Green Archers Discipline(12) Agility(2), Awareness(2), Marksmanship(3)
Green Warships Discipline(9) Awareness(2), Fighting(2), Marksmanship(3)

Wealth, House Durand is incredibly wealthy. They have a mine in the hills region as well as a port and market at their seat.

The words of House Durand are "Seize the Moment"
The shield is an Argent field with an Azure border and an Azure Clenched fist as its charge.

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A quick overview of House Gotter
Defense 13, Influence 25, Lands 6, Law 13, Population 18, Power 19, Wealth 31
Holdings:
(D) a small tower
(I) a firstborn son
(L) a small flat stretch of grassland
(W) a sept and a mine
Troops:
2 units of trained garrisons
1 unit of trained archers
1 unit of green support

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